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MAGIC IN A GAME (J. Palfreyman, 1980 Supreme) kidshow extras --TMGS Book-MANIA

$ 2.1

Availability: 85 in stock
  • Return shipping will be paid by: Seller
  • Restocking Fee: No
  • Refund will be given as: Money Back
  • All returns accepted: Returns Accepted
  • Item must be returned within: 30 Days
  • Condition: New

    Description

    *****  Well, THE MAGIC GADGET SITE wants to THANK all our customers who have supported TMGS for over 15 years!!   And if you are new to TMGS, you can learn more about any of our items and our fast, friendly service by visiting THE MAGIC GADGET SITE eBay store.  Share the magic!           ******
    WE HAVE SOME GREAT BOOKS LISTED THIS WEEK, AND ALL WITH REASONABLE PRICES !!!     SO IF YOU WANT TO GET SOME NICE, HARD TO FIND MAGIC BOOKS (MOSTLY FROM THE 1970's and 1980's), CHECK ALL OUR AUCTIONS.
    TOO MANY BOOKS TO GIVE A LOT OF DETAIL.  LOOK AT THE PICTURES AND EMAIL IF YOU ARE AN INTERESTED BUYER WITH A SPECIFIC QUESTION ABOUT A BOOK.
    HEAVIER BOOKS (AND MULTIPLE BOOK SHIPMENTS) WILL BE SENT MEDIA MAIL TO U.S. ADDRESSES -- FOR MULTIPLE LOTS IN ONE SHIPMENT, YOU CAN FIGURE ONE FULL SHIPPING CHARGE, AND THEN ABOUT - EXTRA PER ADDITIONAL BOOK, BUT PROBABLY LESS, THE MORE BOOKS IN THE BOX!
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    NON-US BIDDERS -- NO MEDIA MAIL OPTION FOR YOU.  I WILL DO MY BEST TO KEEP POSTAGE AS LOW AS POSSIBLE, BUT BOOKS ARE HEAVY AND US POSTAL RATES TO OTHER COUNTRIES ARE VERY HIGH.  MESSAGE ME IF YOU HAVE QUESTIONS ABOUT MULTIPLE LOT SHIPPING RATES.
    MAGIC IN A GAME  by John Palfreyman
    (paperback stapled, mint condition) 1980  Supreme 1st edition
    40 pages.
    this book is from new-old dealer inventory, and so is in new condition, never previously owned.
    If you do kid shows for pay, you have no doubt heard the potential client say something like, "Wow, that's a lot for just 35 minutes work.  I wish I got paid at that hourly rate, etc, etc"   We have all heard some version of this, because non-magicians don't think about the years of study, the hours of practice, the investment in props, etc etc.
    But leaving all those things aside, they don't even think about the fact you had 30 minutes of prep and packing at home, 20-30 minutes of set-up at the show home,  and 35-45 minutes of driving time there and back.    For your 35 minute kidshow, you spent  another 90+ minutes that nobody saw.
    That fixed "non-show" time means you spent over two hours on that show.    Two hours for your fee of X dollars.
    But what if you could spend another 45 minutes with the kiddies and double your fee.
    Now, for less than three hours, you get 2X dollars!
    John Palfreyman's booklet, MAGIC IN A GAME, is about getting more dollars out of each kidshow, so that you leverage that fixed non-show time.   And the add-on is both fun, and (I think) easier than doing more magic --
    you are leading the kiddies in a few games and fun competitions
    .    You have added another 45 minutes where the birthday-Mom doesn't have to worry about running the show, and the kids get to build some
    camaraderie
    as well.
    If you are
    have ever performed on a cruise ship, or been on a cruise, you know that the entertainers are frequently pressed into add-on duties like running the Bingo game, leading the Trivia contest, etc.      I like to think of Palfreyman's game playing  kidshow add-on in the same way -- except on the cruise, they usually don't pay you extra for those added tasks  :-)
    Palfreyman gives a LOT of examples of simple games -- there are two or three games, stunts, etc on each page of this booklet.  So you have plenty of choice, to find the ones that you think will best fit your audience, your own personality, and to change 'em up for repeat bookings.
    Because with the "value add" that you provide after your magic show, the birthday Mom will book you again.
    Look at the photo of the Contents, and example pages to get a sense of the format.
    from new-old dealer inventory, so in MINT condition, with no marks or damage
    +++++++++++